
;--------------------
; GUARDSTART (stand)
[Begin Action 120]
Clsn2Default: 4
 Clsn2[0] =  14,  0,-13,-43
 Clsn2[1] = -11,-43, 12,-86
 Clsn2[2] =  -1,-86,-11,-94
 Clsn2[3] = -20,-78, 13,-58
120,0, 0,0, 1

; GUARDSTART (crouch)
[Begin Action 121]
Clsn2: 2
 Clsn2[0] = -17,  0, 16,-56
 Clsn2[1] =   3,-56, -9,-64
121,0, 0,0, 1

; GUARDSTART (air)
[Begin Action 122]
Clsn2: 2
 Clsn2[0] =  22,-38,  0,-88
 Clsn2[1] =   9,-31, -9,-76
122,0, 0,0, 1

; GUARD (stand)
[Begin Action 130]
Clsn2Default: 4
 Clsn2[0] =  14,  0,-13,-43
 Clsn2[1] = -11,-43, 12,-86
 Clsn2[2] =  -1,-86,-11,-94
 Clsn2[3] = -20,-78, 13,-58
120,0, 0,0, -1

; GUARD (crouch)
[Begin Action 131]
Clsn2: 2
 Clsn2[0] = -17,  0, 16,-56
 Clsn2[1] =   3,-56, -9,-64
121,0, 0,0, -1

; GUARD (air)
[Begin Action 132]
Clsn2: 2
 Clsn2[0] =  22,-38,  0,-88
 Clsn2[1] =   9,-31, -9,-76
122,0, 0,0, -1

; GUARDEND (stand)
[Begin Action 140]
Clsn2Default: 4
 Clsn2[0] =  14,  0,-13,-43
 Clsn2[1] = -11,-43, 12,-86
 Clsn2[2] =  -1,-86,-11,-94
 Clsn2[3] = -20,-78, 13,-58
120,0, 0,0, 5

; GUARDEND (crouch)
[Begin Action 141]
Clsn2: 2
 Clsn2[0] = -17,  0, 16,-56
 Clsn2[1] =   3,-56, -9,-64
121,0, 0,0, 1

; GUARDEND (air)
[Begin Action 142]
Clsn2: 2
 Clsn2[0] =  22,-38,  0,-88
 Clsn2[1] =   9,-31, -9,-76
122,0, 0,0, 1

; Hit back while guarding (stand)
[Begin Action 150]
Clsn2Default: 4
 Clsn2[0] =  14,  0,-13,-43
 Clsn2[1] = -11,-43, 12,-86
 Clsn2[2] =  -1,-86,-11,-94
 Clsn2[3] = -20,-78, 13,-58
120,0, 0,0, 2
120,1, 0,0, 4
120,2, 0,0, 8
120,1, 0,0, 4
120,0, 0,0, -1

; Hit back while guarding (crouch)
[Begin Action 151]
Clsn2: 2
 Clsn2[0] = -17,  0, 16,-56
 Clsn2[1] =   3,-56, -9,-64
121,0, 0,0, -1

; Hit back while guarding (air)
[Begin Action 152]
Clsn2: 2
 Clsn2[0] =  22,-38,  0,-88
 Clsn2[1] =   9,-31, -9,-76
122,0, 0,0, -1

;---------------------------
; Stand/Air Hit high (light)
[Begin Action 5000]
Clsn2Default: 3
 Clsn2[0] =  12,  0,-15,-46
 Clsn2[1] =   9,-46,-15,-81
 Clsn2[2] =   2,-81,-10,-96
5000, 1, 0,0, 0
5000,0, 0,0, -1

;Stand/Air Hit high (medium)
[Begin Action 5001]
Clsn2Default: 3
 Clsn2[0] =  12,  0,-15,-46
 Clsn2[1] =   9,-46,-15,-81
 Clsn2[2] =   2,-81,-10,-96
5000, 1, 0,0, 0
5000,0, 0,0, -1

;Stand/Air Hit high (hard)
[Begin Action 5002]
Clsn2Default: 3
 Clsn2[0] =  18,  0,-15,-37
 Clsn2[1] =   9,-37,-15,-81
 Clsn2[2] =  -5,-81,-18,-96
5000, 1, 0,0, 0
5000,0, 0,0, -1

;---------------------------
;Stand Recover high (light)
[Begin Action 5005]
Clsn2Default: 3
 Clsn2[0] =  12,  0,-15,-46
 Clsn2[1] =   9,-46,-15,-81
 Clsn2[2] =   2,-81,-10,-96
5000,20, 0,0, 3
5000,10, 0,0, 3
5000, 0, 0,0, -1

;Stand Recover high (medium)
[Begin Action 5006]
Clsn2Default: 3
 Clsn2[0] =  12,  0,-15,-46
 Clsn2[1] =   9,-46,-15,-81
 Clsn2[2] =   2,-81,-10,-96
5000,20, 0,0, 5
5000,21, 0,0, 4
5000,10, 0,0, 4
5000, 0, 0,0, -1

;Stand Recover high (hard)
[Begin Action 5007]
Clsn2Default: 3
 Clsn2[0] =  12,  0,-15,-46
 Clsn2[1] =   9,-46,-15,-81
 Clsn2[2] =   2,-81,-10,-96
5000,20, 0,0, 5
5000,21, 0,0, 5
5000,20, 0,0, 4
5000,10, 0,0, 4
5000, 0, 0,0, -1

;---------------------------
;Stand/Air Hit low (light)
[Begin Action 5010]
Clsn2Default: 3
 Clsn2[0] =  11,  0,-15,-45
 Clsn2[1] =   7,-45,-15,-80
 Clsn2[2] =   3,-80, -9,-94
5010, 0, 0,0, 5
5010,10, 0,0, 5

;Stand/Air Hit low (medium)
[Begin Action 5011]
Clsn2Default: 3
 Clsn2[0] =  11,  0,-15,-45
 Clsn2[1] =   7,-45,-15,-80
 Clsn2[2] =   3,-80, -9,-94
5010,10, 0,0, 5
Clsn2: 3
 Clsn2[0] =  11,  0,-19,-38
 Clsn2[1] = -26,-73,  2,-38
 Clsn2[2] = -12,-73,  2,-86
5010,20, 0,0, 5

;Stand/Air Hit low (hard)
[Begin Action 5012]
Clsn2: 3
 Clsn2[0] =  11,  0,-19,-38
 Clsn2[1] = -26,-73,  2,-38
 Clsn2[2] = -12,-73,  2,-86
5010,20, 0,0, 10

;---------------------------
;Stand Recover low (light)
[Begin Action 5015]
Clsn2Default: 3
 Clsn2[0] =  11,  0,-15,-45
 Clsn2[1] =   7,-45,-15,-80
 Clsn2[2] =   3,-80, -9,-94
5010,10, 0,0, 1
5010, 0, 0,0, -1

;Stand Recover low (medium)
[Begin Action 5016]
Clsn2: 3
 Clsn2[0] =  11,  0,-19,-38
 Clsn2[1] = -26,-73,  2,-38
 Clsn2[2] = -12,-73,  2,-86
5010,20, 0,0, 4
Clsn2Default: 3
 Clsn2[0] =  11,  0,-15,-45
 Clsn2[1] =   7,-45,-15,-80
 Clsn2[2] =   3,-80, -9,-94
5010,10, 0,0, 4
5010, 0, 0,0, -1

;Stand Recover low (hard)
[Begin Action 5017]
Clsn2: 3
 Clsn2[0] =  11,  0,-19,-38
 Clsn2[1] = -26,-73,  2,-38
 Clsn2[2] = -12,-73,  2,-86
5010,20, 0,0, 8
Clsn2Default: 3
 Clsn2[0] =  11,  0,-15,-45
 Clsn2[1] =   7,-45,-15,-80
 Clsn2[2] =   3,-80, -9,-94
5010,10, 0,0, -1

;---------------------------
;Crouch Hit (light)
[Begin Action 5020]
Clsn2Default: 3
 Clsn2[0] =  18,  0,-15,-27
 Clsn2[1] =  11,-27,-15,-50
 Clsn2[2] =  -2,-49,-14,-62
5020, 0, 0,0, 5
5020,10, 0,0, 5

;Crouch Hit (medium)
[Begin Action 5021]
Clsn2Default: 3
 Clsn2[0] =  18,  0,-15,-27
 Clsn2[1] =  11,-27,-15,-50
 Clsn2[2] =  -2,-49,-14,-62
5020,10, 0,0, 5
5020,20, 0,0, 5

;Crouch Hit (hard)
[Begin Action 5022]
Clsn2Default: 3
 Clsn2[0] =  18,  0,-15,-27
 Clsn2[1] =  11,-27,-15,-50
 Clsn2[2] =  -2,-49,-14,-62
5020,20, 0,0, 5
5020,20, 0,0, 5

;---------------------------
;Crouch Recover (light)
[Begin Action 5025]
Clsn2Default: 3
 Clsn2[0] =  18,  0,-15,-27
 Clsn2[1] =  11,-27,-15,-50
 Clsn2[2] =  -2,-49,-14,-62
5020,10, 0,0, 1
5020, 0, 0,0, -1

;Crouch Recover (medium)
[Begin Action 5026]
Clsn2Default: 3
 Clsn2[0] =  18,  0,-15,-27
 Clsn2[1] =  11,-27,-15,-50
 Clsn2[2] =  -2,-49,-14,-62
5020,20, 0,0, 3
5020,10, 0,0, 5
5020, 0, 0,0, -1

;Crouch Recover (hard)
[Begin Action 5027]
Clsn2Default: 3
 Clsn2[0] =  18,  0,-15,-27
 Clsn2[1] =  11,-27,-15,-50
 Clsn2[2] =  -2,-49,-14,-62
5020,20, 0,0, 4
5020,10, 0,0, 4
5020, 0, 0,0, -1

;---------------------------
;Stand/Air Hit back
[Begin Action 5030]
Clsn2: 2
 Clsn2[0] = -21,-88,  5,-61
 Clsn2[1] =  -8,-66, 16,-38
5030, 0, 0,0, 5

;Stand/Air Hit transition
[Begin Action 5035]
Clsn2: 2
 Clsn2[0] = -21,-88,  5,-61
 Clsn2[1] =  -8,-66, 16,-38
5030, 0, 0,0, 4
Clsn2: 2
 Clsn2[0] =  19,-39, -5,-66
 Clsn2[1] =   2,-57,-26,-83
5030,10, 0,0, 7


;---------------------------
;Air Recover
[Begin Action 5040]
Clsn2: 1
 Clsn2[0] =  16,-46,-14,-75
41,4, 0,-120, 3, VH
Clsn2: 1
 Clsn2[0] =  12,-82,-14,-45
41,3, 0,-125, 3, VH
Clsn2: 1
 Clsn2[0] =  14,-45,-17,-73
41,4, 0,0, 3
Clsn2: 2
 Clsn2[0] =  -8,-28, 10,-81
 Clsn2[1] =   6,-81, -5,-94
41,1, 0,0, -1


;---------------------------
;Air Fall
[Begin Action 5050]
Clsn2Default: 2
 Clsn2[0] =  24,-44, -2,-76
 Clsn2[1] =  -2,-44,-33,-67
5040,1, 0,-10, 5
5040,2, 0,-10, 5

;---------------------------
;Tripped
[Begin Action 5070]
Clsn2: 2
 Clsn2[0] =  16,  0,-11,-76
 Clsn2[1] =   0,-91, 11,-76
5010,10, 8, 0, 5
Clsn2: 2
 Clsn2[0] = -13,-57, 10,-30
 Clsn2[1] =  -2,-57,-27,-88
5030, 0,-8, 0, 5
Clsn2: 2
 Clsn2[0] =  12,-39,-13,-66
 Clsn2[1] =  -6,-57,-34,-83
5030,10,-8, 0, -1

;---------------------------
;LieDown Hit (stay down)
[Begin Action 5080]
Clsn2Default: 1
 Clsn2[0] =  22,  0,-26,-21
5040, 0, 0,0, 4
5040,10, 0,0, -1

;---------------------------
;LieDown Hit (hit up into air)
[Begin Action 5090]
Clsn2: 2
 Clsn2[0] =  19,-39, -5,-66
 Clsn2[1] =   2,-57,-26,-83
5030,10, 0,0, 7

;---------------------------
; Bounce from ground into air
[Begin Action 5100]
Clsn2Default: 1
 Clsn2[0] =  22,  0,-26,-21
5040, 0, 0,0, 3
Clsn2: 2
 Clsn2[0] = -29,-24, 18,-45
 Clsn2[1] =   2,-22, 23,-58
5040, 1, 0,10, -1

; Hit ground from bounce
[Begin Action 5105]
Clsn2: 1
 Clsn2[0] =  22,  0,-26,-21
5040, 0, 0,0, 3

;---------------------------
; LieDown
[Begin Action 5110]
Clsn2: 1
 Clsn2[0] =  22,  0,-26,-21
5040,10, 0,0, 1

; Get up from LieDown
[Begin Action 5120]
Clsn2Default: 1
 Clsn2[0] =  17,  0,-13,-53
5040,11, 0,0, 5
11,1, 0,0, 3
11,0, 0,0, 3
11,2, 0,0, 3

;LieDead animation
[Begin Action 5150]
Clsn2: 1
 Clsn2[0] =  22,  0,-26,-21
5040,10, 0,0, 1

;---------------------------
; Fall-recovery near ground
[Begin Action 5200]
Clsn2: 1
 Clsn2[0] =  16,-46,-14,-75
41,4, 0,-120, 3, VH
Clsn2: 1
 Clsn2[0] =  12,-82,-14,-45
41,3, 0,-125, 3, VH
Clsn2: 1
 Clsn2[0] =  14,-45,-17,-73
41,4, 0,0, 3
Clsn2: 2
 Clsn2[0] =  -8,-28, 10,-81
 Clsn2[1] =   6,-81, -5,-94
41,1, 0,0, -1

;Fall-recovery in mid-air
[Begin Action 5210]
Clsn2: 1
 Clsn2[0] =  16,-46,-14,-75
41,4, 0,-120, 3, VH
Clsn2: 1
 Clsn2[0] =  12,-82,-14,-45
41,3, 0,-125, 3, VH
Clsn2: 1
 Clsn2[0] =  14,-45,-17,-73
41,4, 0,0, 3
Clsn2: 2
 Clsn2[0] =  -8,-28, 10,-81
 Clsn2[1] =   6,-81, -5,-94
41,1, 0,0, -1

